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3d maze man boxart
3d maze man boxart




3d maze man boxart

Its gonna have the eight same type of levels, Grass, Forest, Fire, Water, Ice, Mountains, Sky, Desert that the five NSMB games and SM3DW had. Like NSMBW however, I can see a point in releasing ONE sequel, to have the same format as much bigger, maybe more difficult, but even then SM3DW looks more samey to SM3DL than NSMBW did to NSMB. Bigger levels, clear pipes, and a cat suit don't really make it feel any different.

#3D MAZE MAN BOXART SERIES#

If it never came out on 3DS and it, or 3D World was being released on WiiU this year as the first in this 3D series I would be excited because it would've been new.īut SM3DL did come out on 3DS and despite it being my most replayed 3D Mario game (mainly because its shorter than the others) I have basically no hope for 3D World because it just looks like a expansion pack. Like the quartet of home console games, I really liked SM3DL. They just need to create actual NEW Mario games.

3d maze man boxart

Theres nothing more you can do to the NSMB franchise without it feeling like a level pack. Pixel art, different polygonal style, MUSIC! Or just quit it and let it die for 10 years. I still have fun with the NSMB games, but they need something new with 2D Mario. It might just be a expansion pack, but all NSMB games are basically expansions packs besides NSMBW which actually felt like a sequel.) For fucks sake there was three, THREE NSMB games within a year. My problem with the 3D Series isn't its linearity, its the fact that I can see the writing on the wall and know its gonna turn into NSMB again where Nintendo starts releasing them back to back. The only problem I had with it was those damn purple coins! And yes, I felt Galaxy 2 was different enough to be a sequel instead of level pack.) Mario 64, Sunshine, Galaxy, & Galaxy 2 is an amazing quartet. With regular warp blocks they instantaneously warp you to the next part of the level so there is no cutscene you need to collect things in.Īnd to me its common sense that this is the direction 3D Mario is moving in. Or having to collect keys to unlock the warp block. Making them a maze that you have to solve to get a green star or a powerup. We've also seen them use clear pipes to connect parts of levels and put challenges inside them. They essentially acted like power stars in 3D Land. Remember that in 3D Land you had to buy the next levels with star coins all the way through the game. Just go to a level with a bunch of them and keep grinding and dying repeatedly.ģD World has green stars to collect, which like the star coins, green stars, comet medals, etc before them are a fun challenge to find and collect. And to unlock those levels you needed a shit ton of them. Collecting them wasn't any more challenging or anything, possibly less challenging. Maybe there will be levels were you have to collect them like purple coins or maybe there will be online rankings.īut honestly, I don't think starbits were any more interesting to collect. We also don't know if they could be used for something else.

3d maze man boxart

At the end of a level in multiplayer each player is ranked based on their score. There's more opportunity to die in 3D Land, though.Ģ. One difference between Galaxy and 3D Land is that in Galaxy your lives reset to 5 whenever you loaded the game while you keep all of your lives in 3D Land. Since you can only take 3 hits max and falls are less forgiving lives are a bit more important in 3D Land. Yes lives are an archaic mechanic that should just be done away with already, but since they insist on still using them for tradition's sake coins are still the best source of them.






3d maze man boxart